Track The White Castle: Duel scores without paper
Keep every player’s score in one place at the table, and your finished games in your history.
- Players
- 2
- Game type
- Strategy
- Scoring method
- Category scoring
- Winner rule
- Highest score wins
- Tie-breakers
- Clan seals placed, Position on your social climbing path
Scoring categories
- Clan points during the game
- Remaining resources
- Nobori flags
- Katanas and kabutos
- Origami
How to score The White Castle: Duel
The White Castle: Duel ends at the end of the return round, when the last lantern token has been taken and the last turn played. Type the clan points you earned during the game in the first row. Then score remaining resources (1 per 5 coins and daimyo seals, and 1 per resource at 3–6 units or 2 at 7), nobori flags (1, 2 or 3 per flag icon times your courtier’s social climbing level), katanas and kabutos (by your training yard seals times their icons), and origami (blue cranes times white cranes). The most points wins; a tie goes to more clan seals placed, then the higher position on your social climbing path, then the tied players share the victory.
Printable The White Castle: Duel score sheet
Print the sheet and fill it in at the table.
The White Castle: Duel Score Sheet
Date:
| Player | 1 | 2 |
|---|---|---|
| Clan points during the game | ||
| Remaining resources | ||
| Nobori flags | ||
| Katanas and kabutos | ||
| Origami | ||
| Total | ||
| Tie-breakers | ||
| Clan seals placed | ||
| Position on your social climbing path | ||
Start with the The White Castle: Duel score sheet
Create a free account and this score sheet is added to your games.
More score sheets
- Brass: Birmingham Score Sheet
- Ark Nova Score Sheet
- 7 Wonders Score Sheet
- Dune: Imperium – Uprising Score Sheet
- Dune: Imperium Score Sheet
- Twilight Imperium: Fourth Edition Score Sheet