Free online score sheet

The King’s Guild Score Sheet

The King’s Guild ends with an Offering to the Council and a prestige count across treasures, quests, specialists and rooms. This sheet has a row for each step, turns offered coins and resources into prestige for you and lets coins settle a tie.

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Players
1–6
Game type
Strategy
Scoring method
Category scoring
Winner rule
Highest score wins
Tie-breakers
Coins

Scoring categories

  1. Charms
  2. Most Charms3 points
  3. Relics
  4. Completed quests1 point each
  5. Specialists
  6. Rooms
  7. Offering to the Council2 points
  8. Coins offered1 point per 3
  9. Resources offered1 point per 2

How to score The King’s Guild

The end of The King’s Guild is triggered when the Offering to the Council card is drawn, and everyone then takes one more turn. Add up the 2 or 3 prestige of each Charm in your hand, type the total and mark the row for most Charms, which gives 3 to the player or players with the most. Relics in your hand score 2, 5, 9, 13, 17 or 22 for a set of 1 to 6 different Relics; you may score several sets, but each Relic only once, so type the total. Enter your completed quests for 1 prestige each, and type the prestige of your specialists and rooms, counting chambers only if they are occupied. If you made an offering, mark it for 2 prestige and enter your coins and resources, and the sheet gives 1 for every 3 coins and 1 for every 2 resources, rounded down. The most prestige wins; a tie goes to the player with the most coins, and players still tied share the victory.

Printable The King’s Guild score sheet

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The King’s Guild Score Sheet

Date:

Player123456
Charms
Most Charms3 points
Relics
Completed quests1 point each
Specialists
Rooms
Offering to the Council2 points
Coins offered1 point per 3
Resources offered1 point per 2
Total
Tie-breakers
Coins

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