Free online Lockup: A Roll Player Tale score keeper
Keep every player’s score in one place at the table, and your finished games in your history.
- Players
- 1–5
- Game type
- Worker placement
- Scoring method
- Category scoring
- Winner rule
- Highest score wins
- Tie-breakers
- Item cards
Scoring categories
- Reputation track
- Leader goal
- End game goal
- Bandits3 points each
- Flayers2 points each
- CultistsCultists × Items
- Demons
- Dwarves0 → 0 · 1 → 1 · 2 → 3 · 3 → 7 · 4 → 12 · 5 → 18 · 6 → 25 · 7+ → 30
- HobgoblinsHobgoblins × Power cubes
- Ratmen0 → 0 · 1 → −3 · 2 → 1 · 3 → 6 · 4 → 13 · 5+ → 25
- Scrap, potion and iron cubes left1 point each
- Gold cubes left2 points each
- Tome cards left1 point each
- First player marker2 points
How to score Lockup: A Roll Player Tale
Lockup: A Roll Player Tale ends after six rounds and one final raid, so type your place on the reputation track after that raid in the first row. Type the leader goal (8 stars, or 6 with 2 players) and what the end game goal brought you. Enter your Bandits and Flayers, and the sheet gives 3 and 2 stars each; enter your Dwarves and Ratmen, and the sheet works out their stars, from 1 to 30 for Dwarves and from −3 to 25 for Ratmen. Enter your Cultists with your items and your Hobgoblins with your power cubes, and the sheet multiplies each pair; work out the Demons yourself, 2 stars for each Demon times your valuables. Enter your scrap, potion and iron cubes for 1 star each, your gold for 2 and your tome cards for 1, and mark the first player marker for 2. The most stars wins; a tie goes to the player with the most item cards, and players still tied share the victory.
Printable Lockup: A Roll Player Tale score sheet
Print the score card and fill it in at the table, or keep score on your phone on this page. The online score keeper adds up the totals for you, and you don’t need an account.
Lockup: A Roll Player Tale Score Sheet
Date:
| Player | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Reputation track | |||||
| Leader goal | |||||
| End game goal | |||||
| Bandits3 points each | |||||
| Flayers2 points each | |||||
| CultistsCultists × Items | |||||
| Demons | |||||
| Dwarves0 → 0 · 1 → 1 · 2 → 3 · 3 → 7 · 4 → 12 · 5 → 18 · 6 → 25 · 7+ → 30 | |||||
| HobgoblinsHobgoblins × Power cubes | |||||
| Ratmen0 → 0 · 1 → −3 · 2 → 1 · 3 → 6 · 4 → 13 · 5+ → 25 | |||||
| Scrap, potion and iron cubes left1 point each | |||||
| Gold cubes left2 points each | |||||
| Tome cards left1 point each | |||||
| First player marker2 points | |||||
| Total | |||||
| Tie-breakers | |||||
| Item cards | |||||
Start with the Lockup: A Roll Player Tale score sheet
Create a free account and this score sheet is added to your games.
More score sheets
- Patchistory Score Sheet
- Mexica Score Sheet
- Kingsburg Score Sheet
- Lancaster Score Sheet
- Yedo Score Sheet
- The Pillars of the Earth Score Sheet