Free online score sheet

7 Wonders Duel Score Sheet

7 Wonders Duel can end at once with a military or scientific supremacy, or go to scoring after the third age. Record how the game ended, and the points by category when it went to scoring.

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Players
2
Game type
Strategy
Scoring method
Category scoring
Winner rule
A win condition decides
Tie-breakers
Civilian building points

Scoring categories

  1. Civilian buildings
  2. Scientific buildings
  3. Commercial buildings
  4. Guilds
  5. Wonders
  6. Progress tokens
  7. Coins
  8. Military track points

How to score 7 Wonders Duel

7 Wonders Duel can end early with a military supremacy, when the conflict pawn reaches your opponent’s capital, or a scientific supremacy, when you collect six different science symbols. Otherwise, after the third age, players add up civilian, scientific, commercial and guild buildings, wonders, progress tokens, coins (1 point per 3 coins) and the military track. Record how the game ended and the totals if it went to scoring; in a tie, the player with more points from civilian buildings wins, and if that is level too, both share the victory.

Printable 7 Wonders Duel score sheet

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7 Wonders Duel Score Sheet

Date:

Player12
Civilian buildings
Scientific buildings
Commercial buildings
Guilds
Wonders
Progress tokens
Coins
Military track points
Total
Tie-breakers
Civilian building points
  • Expansion:
  • Wonder selection notes:

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