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Kingdomino Origins Score Sheet

Kingdomino Origins scores every region like Kingdomino, its squares times the fires in it, but fire comes from volcanoes as well as the dominoes, and the Totem and Tribe modes add resources, totems and cavemen. This sheet covers all three modes, with the largest region and then the most fire symbols as tie-breakers.

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Players
2–4
Game type
Tile placement
Scoring method
Category scoring
Winner rule
Highest score wins
Tie-breakers
Largest region (squares), Fire symbols

Scoring categories

  1. Deserts
  2. Grasslands
  3. Lakes
  4. Quarries
  5. Jungles
  6. Resources1 point each
  7. Mammoth totem3 points
  8. Fish totem4 points
  9. Mushroom totem5 points
  10. Flint totem6 points
  11. Cavemen
  12. Empire of fire10 points
  13. Homo Habilis5 points

How to score Kingdomino Origins

In Kingdomino Origins every region, a group of connected squares of one terrain, scores its squares times the fire symbols in it, counting those on the dominoes and on fire tokens; a region without fire scores nothing, and volcanoes never score. Add up the regions of each terrain and type the total in its row. In Totem mode, enter how many wooden resources are left in your territory, and the sheet adds 1 point each, and mark each totem you hold at the end (mammoth 3, fish 4, mushroom 5, flint 6); in Tribe mode, type your cavemen’s points instead. With the optional rules, mark Empire of fire (10, your hut in the centre) and Homo Habilis (5, a complete 5×5 territory with no discarded domino). The highest total wins; a tie goes to the largest region, then the most fire symbols, and players still tied share the victory.

Printable Kingdomino Origins score sheet

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Kingdomino Origins Score Sheet

Date:

Player1234
Deserts
Grasslands
Lakes
Quarries
Jungles
Resources1 point each
Mammoth totem3 points
Fish totem4 points
Mushroom totem5 points
Flint totem6 points
Cavemen
Empire of fire10 points
Homo Habilis5 points
Total
Tie-breakers
Largest region (squares)
Fire symbols
  • Game mode:

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