Free online Hand and Foot score keeper
Keep every player’s score in one place at the table, and your finished games in your history.
- Players
- 2–6
- Game type
- Card game
- Scoring method
- Round by round
- Winner rule
- Highest score wins
How to score Hand and Foot
Hand and Foot has many house rules; this sheet follows the common game for two partnerships over four deals, so enter each team as one player. At the end of a deal each team counts its melded cards: Jokers 50, twos and Aces 20, eights to Kings 10, fours to sevens and black threes 5. It adds 500 for every clean pile of seven, 300 for every dirty pile, 1,500 for every wild pile, 100 for each red three laid down and 100 for going out. It then takes off the value of the cards left in hand and foot, and each red three still there costs 100, so a deal can end below zero (enter it as a minus). The first meld must reach 50 points in deal 1, then 90, 120 and 150, as the rows show. The highest total after the fourth deal wins.
Printable Hand and Foot score sheet
Print the score card and fill it in at the table, or keep score on your phone on this page. The online score keeper adds up the totals for you, and you don’t need an account.
Hand and Foot Score Sheet
Date:
| Player | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Deal 1 (opening meld 50) | ||||||
| Deal 2 (opening meld 90) | ||||||
| Deal 3 (opening meld 120) | ||||||
| Deal 4 (opening meld 150) | ||||||
| Total |
- Teams:
- House rules:
Start with the Hand and Foot score sheet
Create a free account and this score sheet is added to your games.
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